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Demonstar dos
Demonstar dos











demonstar dos demonstar dos

You want to get as many bombs as you can before DemonStar wakes up, and when he wakes you want to be as far away as possible. Fighting Warriors and Workers isn't worth it, since they respawn anyway You need 13 bombs to kill DemonStar (I think) I equipped a spooky bicycle chain and it seems to do well I think the best equipment for mining is something in the 80-90 power range for a weapon. the game screen is a 7-by-7 grid that wraps around Okay, I've been trying out this game, and here's some things that I think I've figured out: (This observation was made by WVOQuine, not me) I haven't checked this myself, but based on forum posts ( ) that fit with the information currently on here, the formula for blaster power seems to be Floor(WeaponPower/4). The emulated game is the (in)famous Sinistar How many tickets did it get?- Tombot 19:26, 4 June 2010 (UTC).Triumphant music begins to play, as words scroll up the screen:ĬONGRATULATION! YOU HAVE DESTROYED THE DEMONSTAR!Īnd then, as the soundtrack fades, the deep metallic laugh of the DemonStar echoes through the speakers. You find yourself back in the arcade, looking at the black screen of the video monitor. The electrical systems short out, and everything goes black. Your viewscreen fills with white light from edge to edge as the ship is tumbled by the shockwave that rips across the entire space sector. The roar increases in volume, and you hear more explosions - secondary detonations? A chain-reaction? Then a positively titanic final explosion deafens you to describe the noise, I would have to use a font-size so large, it would just look silly. "1 blurstium charge has located the target and successfully detonated," says the shipboard computer. "Bomb bay is at maximum capacity."įrom somewhere in the distance, you hear an explosion and a loud metallic roar. You zap the asteroid several times with your photon cannons, causing it to rumble and shake as fragments of gray rock explode from its surface."Unable to process blurstite crystal," says the computer. Text gathered from RICHtHOfen (#179139), who finished the game for a score of 15745: 3 more wild conclusion jumping pretending to be spading.I got 27 tickets for a score of 16,795, so this seems right enough.ģ0 tickets seems to be the upper limit.I received 28 tickets for a score of 17,250, so 600 points per ticket seems accurate.It looks like you drop most of the bombs before you confront the DemonStar and then get one more chance on that confrontation. I fled on one final confrontation, and had no bombs left for one other. The workers can knock loose bombs if you attack them, but can also drop one for you too. I received the following:Īll three times I've played my ISD and BPL were 64 and 33 respectively. I'm convinced that it provides 1 ticket per 600 points on your score.

demonstar dos

I had 4 bombs on hand, but only got to use one of them against DemonStar before he destroyed my ship. I made the mistake of selecting the "flee" option against the end boss, but instead of letting me try to scoot off to another screen as I hoped, it was an autofail (I had 95% crystal capacity, and I was hoping to buy some time to finish the job.)- Noskilz 22:03, 1 June 2010 (UTC) My scoring breakdown for this Sinistar inspired game: My observation is that the sheild and blaster settings are based off of your current armour and weapon powers, first few times I played I had my MP regen suit on with moderate power in my armour and a chefstave and my shields and blaster settings were 98 and 2 respectively// THEN I went in with much stronger armour and and a proper weapon(200 power acros the board) and my new shield and blaster settings were 102, and 50, my guess is that blaster made directly depend on the power of your current mainhand, and not too sure how much armour power plays a factor, or if your current HP may also affect shields(my second suit boosted my HP up to 2200 from 700) - man tater 7:09PM MDT, 2 June 2010ĪLSO- with blasters at 50, it was easier to kill things, but mining was harder as I kept getting messages stating that my blaster power is too high while mining blurstium(I effectively kept overkilling the asteroids) and that the blaster setting is based off of current user load data(hopefully I remember to get the actually message up in the next li'l while)- man tater 7:13PM MDT, 2 June 2010 Started with 55 myselfI would guess it's safe to assume a maximum of 100.- Fluxxdog 02:20, 2 June 2010 (UTC).Looks like the initial shield deflection capacity and blaster power level aren't fixed.













Demonstar dos